PuzzleScript is a really neat game engine by Stephen Lavelle and I've made some things with it!
Difficulty ratings: ★ = pretty straightforward, ★★ = tricky, ★★★ = consider running away screaming instead. The scores I've given my own games may in fact be total garbage so beware.
Original Games
Chiaroscuro
- Difficulty: ★★
- A randomly-generated game of strategic exploration in darkness, made for a game jam. This is a 2023 remake of a game I made in 2013 and never bothered releasing.
Cratopia
- Difficulty: ★–★★★
- A simple story about a person who loves crates. Some of the best puzzles I've ever made are in this. Some of the hardest puzzles I've ever made are here too.
- [PuzzleScript group thread]
Explod
- Difficulty: ★–★★
- My first PuzzleScript game. Blow things up! Except yourself, you should avoid blowing that up.
Maera Public Works
- Difficulty: ★–★★
- A game I slapped together in a week for a jam. The random theme generator gave me "flood," so it's five puzzles about waterway maintenance. It was also possibly inspired by the water dungeons in all the Zelda games I was replaying at the time.
- [PuzzleScript group thread]
The Sorcerer's Detritus
- Difficulty: ★★–★★★
- Another game I put together pretty quickly for a jam, this time with the theme "magician's hat." Is surprisingly difficult, given the simple mechanics and layouts.
Collaborative Games
Blast One Standing
- Difficulty: ★–★★★
- The sixth exquisite corpse game made by the Thinky Puzzle Games Discord. All I did for this one was design puzzle #7.
Conveyor Con-fusion
- Difficulty: ★–★★★
- The fourth exquisite corpse game made by the Thinky Puzzle Games Discord. My only contribution to this quite honestly ridiculous game was designing level A.7.
Dr Jelly and Mr Slime
- Difficulty: ★–★★★
- The second exquisite corpse game made by the Thinky Puzzle Games Discord. When I played through the version of the game I received, I got stuck for a while on a puzzle because I made an assumption about the mechanics that turned out not to be true, so I added a tutorial puzzle (#4) to break that assumption earlier on. I also added some minor graphical polish to transformations.
Indiana Hat and the Temple of Puzz
- Difficulty: ★★–★★★
- One of the third exquisite corpse games made by the Thinky Puzzle Games Discord. I added puzzle #14 and refined the treasure mechanic used throughout the latter half of the game.
Lab Rat-ional Thinking
- Difficulty: ★–★★★
- One of the fifth exquisite corpse games made by the Thinky Puzzle Games Discord. I added puzzle #5 and made a small, cosmetic adjustment to another level to fix a bug.
One Too Many
- Difficulty: ★–★★★
- One of the seventh exquisite corpse games made by the Thinky Puzzle Games Discord. I added puzzle #8 and fixed a couple of minor bugs.
What Gophers Go For
- Difficulty: ★–★★★
- The first exquisite corpse game made by the Thinky Puzzle Games Discord. When I received the game, I didn't feel that the pellets mechanic and match-3 mechanic were particularly integrated, so I wanted to explore their interaction in my puzzle. I contributed puzzle #11 and added the pit mechanic used by it.
Demakes and Reimplementations
Bal Ru's Curse cruelty-free demake
- Difficulty: ★
- Demake of the Windows shareware game Bal Ru's Curse without the cruelty features of the original. Read more about the game at The Obscuritory!
- I also made a freeform version without designated rows that's more flexible. I like it a little more!
- [PuzzleScript group thread]
Dharma Dojo demake
- Difficulty: ★–★★
- Demake of the Japanese-only game Dharma Dojo, developed by Metro for arcade and the SNES.
- [PuzzleScript group thread]
Punt mazes reimplementation
- Difficulty: ★★–★★★
- Reimplementation of Punt mazes, a Sokoban variant that was previously featured on clickmazes but is currently unavailable.
- [PuzzleScript group thread]
Other Stuff
Avis Anguis puzzles
- Difficulty: ★ (first two), ★★★ (third)
- Three puzzles I made for Avis Anguis, Terzalo's port of Snakebird to PuzzleScript. Familiarity with the original game will probably help.
- [PuzzleScript group thread]
Happy 10th birthday, PuzzleScript!
- Difficulty: ★
- A small puzzle sketch I made for the tenth anniversary of the public release of PuzzleScript on October 5, 2013. Graphics are taken from the basic PuzzleScript example and Thinky Collective projects.
- I've also uploaed it to itch.io, but I recommend it playing on the PuzzleScript site in the true spirit of PuzzleScript.
I Have No Mouth, And I Must Toggle Blocks On All Sides Of Me
- Difficulty: ★–★★
- A minor rule-change mod of I Have No Mouth, And I Must Create Blocks On All Sides Of Me by Corey Martin and Alan Hazelden. You should definitely play that first, because it's the "real game" haha.
- I removed all the puzzles from the game that I found could be solved in exactly the same way with both rulesets, though there's at least one that I missed. Bonus points for finding it!
In & Out
- Difficulty: ★
- Unfinished game about a magnet. I couldn't come up with any great ideas for how to extend the game beyond the usual block-pushing staples.
Weird Bug solution
- Difficulty: ★–★★
- Solution to Weird Bug, Jonah Ostroff's game about programming in PuzzleScript. This probably won't make too much sense if you haven't worked through Weird Bug yourself.