Games highlighted in green are games with confirmed composition. Composition for these games have been confirmed by the composer, or have been directly verified through official sources, such as the game's credits or original soundtrack.
Games highlighted in yellow are games with ambiguous composition. These are games where the composer is confirmed to have worked on the game, but in an ambiguous role, such as being credited along with other people for "sound." The composer may have had a non-composition role in these games, such as creating sound effects.
Games highlighted in red are games with unconfirmed composition. These games have been compiled from unofficial sources of composition credits, such as GMCL, MobyGames, or emulated audio sites. While these sites are generally trustworthy, they may not necessarily describe the composer's true role in the game accurately. As such, the composer may not have actually composed any music for these games, or there maybe have been co-composers not mentioned here.
Special thanks to Jeriaska for confirming some of the details here through correspondence with Iwatsuki and allowing me to share the information.
| Year | Game |
|---|---|
| 1991 |
Chaos World (カオスワールド) [NES] details: composed two tracks, other music composed by Iku Mizutani (水谷郁) source: What were the two songs you wrote for the Chaos World soundtrack? emulated audio: NSF soundtrack: Chaos World (1991) [TKCA-30392] |
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Choujin Sentai Jetman (鳥人戦隊ジェットマン) [NES] details: composed all music except for the title theme, adapted from the TV show intro composed by Gouji Tsuno (つのごうじ) source: game's credits (screenshot), verified by correspondence with Jeriaska emulated audio: NSF | |
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Ninja Gaiden Shadow (忍者龍剣伝GB 摩天楼決戦) [GB] details: Iwatsuki is solely credited for "sound" in the end credits. However, in correspondence with Jeriaska, he claims that Iku Mizutani (水谷郁) also worked on the game. The only track Iwatsuki has admitted to composing is the ending theme. He says that Mizutani wrote the final boss theme, and it's likely that Mizutani wrote the rest of the original music for the game. The game additionally contains several music tracks adapted from Ninja Gaiden (忍者龍剣伝) for the NES, composed by Keiji Yamagishi (山岸継司), B.B, and Hakase. sources: game's credits (screenshot), correspondence with Jeriaska emulated audio: GBS | |
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Spanky's Quest (ラッキーモンキー) [GB] details: composed all music source: game's credits (screenshot), verified by correspondence with Jeriaska emulated audio: GBS | |
| 1992 |
All Japan Pro-Wrestling (全日本プロレス) [SNES] coworkers: Iku Mizutani (水谷郁), Kinuyo Yamashita (山下絹代) sources: NDGL, SNESmusic.org emulated audio: RSN |
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Chase H.Q. II: Special Criminal Investigation [SMS] details: Iwatsuki worked on the "sound" on this game, with Iku Mizutani (水谷郁) as the sound programmer. This game is a port of an arcade game of the same name, composed by Takami Asano (浅野孝巳), and so may not have any original music. This has not been verified, however. source: MobyGames | |
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Mitsume ga Tooru (三つ目がとおる) [NES] details: composed all music source: game's credits (screenshot), verified by correspondence with Jeriaska emulated audio: NSF | |
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Pocky & Rocky (奇々怪界~謎の黒マント) [SNES] details: composed all music source: game's credits (screenshot), verified by correspondence with Jeriaska emulated audio: RSN soundtrack: Super Famicom Magazine Volume 6 - New Game Sound Museum (1991) [TIM-SFC06] {only contains three tracks} | |
| 1993 |
Natsume Championship Wrestling (全日本プロレス´ 世界最強タッグ) [SNES] coworkers: Iku Mizutani (水谷郁), Kinuyo Yamashita (山下絹代) sources: NDGL, SNESmusic.org emulated audio: RSN |
| 1994 |
The Ninjawarriors (ザ・ニンジャウォーリアーズ アゲイン) [SNES] details: composed all music except the stage 7 theme, "Pursuit," composed by N. Tate source: game's credits (screenshot), correspondence with Jeriaska for specific compositions emulated audio: RSN |
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Pocky & Rocky 2 (奇々怪界~月夜草子) [SNES] details: worked on "sound" with Kinuyo Yamashita (山下絹代), Haruo Ohashi (大橋春男), and A. Yamao source: game's credits (screenshot) emulated audio: RSN soundtracks: Super Famicom Magazine Volume 17 - Advance Music!! CSG Special Edition & New Game Sound Museum (1994) [TIM-SFC17] {only contains two tracks}, Super Famicom Magazine Volume 20 - New Game Sound Museum (1994) [TIM-SFC20] {only contains one track} | |
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Wild Guns [SNES] details: composed all music except "Select Player," "Ammunation Depot," and "Finale," composed by Haruo Ohashi (大橋春男) source: game's credits (screenshot), correspondence with Jeriaska for specific compositions emulated audio: RSN soundtrack: Super Famicom Magazine Volume 6 - New Game Sound Museum (1994) [TIM-SFC22] {only contains one track} | |
| 1995 |
All Japan Pro-Wrestling 2: 3.4 Budoukan (全日本プロレス2~3・4武道館) [SNES] coworkers: Iku Mizutani (水谷郁), Kinuyo Yamashita (山下絹代), Haruo Ohashi (大橋春男) sources: NDGL, SNESmusic.org emulated audio: RSN |
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Mighty Morphin Power Rangers: The Fighting Edition [SNES] details: worked on "sound" with Haruo Ohashi (大橋春男) source: game's credits (screenshot) emulated audio: RSN | |
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Mighty Morphin Power Rangers The Movie: Featuring Ivan Ooze [SNES] details: worked on "sound" with Haruo Ohashi (大橋春男) source: game's credits (screenshot) emulated audio: RSN | |
| 1996 |
Gekisou Sentai Carranger: Zenkai! Racer Senshi (激走戦隊カーレンジャー 全開! レーサー戦士) [SNES] details: worked on "sound" with Haruo Ohashi (大橋春男) source: game's credits (screenshot) emulated audio: RSN |
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Power Rangers Zeo: Battle Racers [SNES] | |
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Shin Kidou Senki Gundam W: Endless Duel (新機動戦記ガンダムW ENDLESS DUEL) [SNES] details: worked on "sound" with Haruo Ohashi (大橋春男) source: game's credits (screenshot) emulated audio: RSN | |
| 2000 |
Hokuto no Ken: Seikimatsu Kyuuseishu Densetsu (北斗の拳 世紀末救世主伝説) [PSX] |
| 2001 |
Gear Senshi Dendoh (GEAR戦士電童) [PSX] |
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Hyakujuu Sentai Gaoranger (百獣戦隊ガオレンジャー) [PSX] details: responsible for all "sound" except the opening theme, originally composed/arranged by Kotaro Nakagawa (中川幸太郎) for the TV show source: game's credits (screenshot) | |
| 2002 |
Ninpuu Sentai Hurricanger (忍風戦隊ハリケンジャー) [PSX] details: responsible for all "sound" except the opening theme, originally composed/arranged by Takeshi Ike (池毅) for the TV show source: game's credits (screenshot) |
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Road to Wrestlemania X8 [GBA] coworkers: Iku Mizutani (水谷郁), Tetsuari Watanabe (渡辺哲存) source: MobyGames | |
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Simple Characters 2000 Vol. 12: Kidou Butouden G Gundam: The Battle (SIMPLE キャラクター2000シリーズ Vol.12 機動武闘伝Gガンダム THE バトル) [PSX] source: GMCL | |
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Simple Characters 2000 Vol. 13: Shin Kidou Senki Gundam W: The Battle (SIMPLE キャラクター2000シリーズ Vol.13 新機動戦記ガンダムW THE バトル) [PSX] | |
| 2003 |
Kidou Senshi Gundam SEED (機動戦士ガンダムSEED) [PS2] |
| 2004 |
Battle Assault 3 Featuring Gundam SEED [PS2] |
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Shinkon Gattai Godannar (神魂合体ゴーダンナー) [PS2] | |
| 2005 |
D.I.C.E.: DNA Integrated Cybernetic Enterprises [PS2] source: IMDb |
| 2006 |
Captain Tsubasa (キャプテン翼) [PS2] source: NDGL |
| 2008 |
Omega Five (オメガファイブ) [XBLA] details: composed all music source: original soundtrack booklet soundtrack: Omega Five Soundtrack (2008) [SRIN-1041] |
| 2009 |
Half-Minute Hero (勇者30) [PSP] details: composed one track, "The Princess Running Through the Grasslands" source: game's credits (screenshot), original soundtrack product page at Marvelous Entertainment for specific composition (screenshot) soundtrack: Yuusha 30 Sou Original Soundtrack (2009) [MJCD-20165] |
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Moki Moki (もちもちQ) [WiiWare] source: correspondence with Jeriaska |